AI Insights · Timothy · June 2025
Top 5 Real-Time Strategy Apps in South America: Q2 2025
Explore the performance of top real-time strategy apps in South America during Q2 2025, highlighting trends in downloads, revenue, and active users.
The second quarter of 2025 witnessed notable activity in the real-time strategy app category across South America. Here’s a closer look at the performance of the top five applications on a unified platform, with data insights provided by Sensor Tower.
Clash Royale from Supercell showed a robust performance. Weekly revenue peaked at around $275K in early May, with a general upward trend, culminating at $233K by the end of June. Downloads fluctuated, starting at 154K and climbing to nearly 193K by the end of the quarter. Active users consistently increased, reaching over 12M by the end of June.
TFT: Teamfight Tactics from Riot Games experienced a gradual decline in revenue, starting at $16.8K and ending at around $8.9K. Downloads saw a downward trend, from 7.5K to approximately 6.8K by the end of June. Active users decreased from 145K to about 116K during the same period.
LUDUS・Strategy PvP Card Battle by TOP APP GAMES LTD had stable revenue figures, peaking at $13.3K. Downloads varied, with a notable peak of 18.8K in April, settling at 12.5K by quarter's end. Active users increased from 39K to over 51K.
Mob Control by Voodoo maintained a steady trajectory. Revenue started at $11.2K, with minor fluctuations, and ended at $9K. Downloads were strong, peaking at 241K in May before stabilizing at around 148K. Active users saw a slight decrease from 799K to approximately 616K.
Finally, Tower War - Tactical Conquest by SayGames LTD showed consistent performance. Revenue ranged between $3.5K and $5.1K. Downloads peaked at 114K, ending at 59K. Active users remained stable, hovering around 350K throughout the quarter.
For more detailed insights into these trends, visit Sensor Tower.